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EOLIA

SPATIAL REVERB · SEVEN ENGINES

A reverb you can see — and play.

Seven acoustic engines inside one living universe. Drag the core to move the listener, spin the ring to turn the space around you, draw a path and let GENESIS fly your sound along it. Everything you see is the reverb itself.

COMING SOON FOR MACOS ALSO FOR IPHONE + IPAD
System
macOS 11 or later
Apple Silicon and Intel
Formats
AU and VST3
Engines
Seven, including DUST
Version
1.0.0 · 43 presets

Seven laws of space. One universe you can touch.

EVERY PARTICLE IS DRIVEN BY THE REVERB YOU HEAR

01 · Seven engines

Not seven settings. Seven different kinds of space.

Each engine is its own acoustic network with its own character, early reflections and way of moving. Switch between them while the music plays: the tail of the old space releases under the new one, without a click, and the universe changes its laws with it.

The FIELD universe The VOID universe The MEMORY universe The DRIFT universe The ASCEND universe The MATTER universe The DUST universe

The reference space.

A sixteen-node acoustic network that keeps every node alive through the whole tail. Clean, even and wide, with a smooth build-up and no colouration you did not ask for. The space for anything that has to sound true and expensive.

02 · New engine

DUST. Your sound, turned to stardust.

A granular reverb written from scratch for EOLIA. Every grain you hear is a point of light you can see, thrown out from the core in the direction it sounds from.

Grains are read from the last eight seconds of your audio — forwards or reversed, at musical intervals — and placed around you in the immersive room. They feed a wide, diffuse tail whose echo returns to the memory, so the cloud keeps evolving. Hold the core and the memory freezes: the grains go on playing what was heard, indefinitely. With your DAW playing and MOTION low, grains fall on the beat.

EOLIA with the DUST engine: motes of light scattered around the singularity
SIZEGRAIN LENGTH
From 15 ms glints to almost one-second swells.
DENSITYGRAINS PER SECOND
From a sparse sprinkle to a dense cloud of up to 120 grains a second.
MOTIONSCATTER IN TIME
How far back in time the grains reach, how freely they move — and above 55 %, reversed grains.
COLORINTERVAL
Quantised pitch: an octave down, a fifth below, natural, fifths above, octaves above.
WIDTHSPREAD
From a narrow beam in front of you to grains all around.
DECAYTAIL + FEEDBACK
The length of the cloud and how much of it returns to the memory.
FREEZEHOLD THE CORE
The memory stops recording; the grains keep scanning it forever.
TOUCHPLAY THE CLOUD
Your finger or cursor on the universe chooses when and where the grains play.

03 · GENESIS

A space that listens to the music — and moves with it.

Switch GENESIS on and the reverb starts its own spatial choreography. It hears silence, calm passages, grooves, builds, drops and breaks, and answers each with figures that orbit, swing, scatter, rise and suspend — locked to your tempo and identical on every bounce.

GENESIS: the sound travelling around the listener, with its future path drawn ahead of it

Draw the space

Sketch a path around the core. Your sound follows it.

Tap PATH and draw. The stroke becomes a loop of one to eight bars that GENESIS replays in time with the track: in front, behind, close, far away. Turn CALM toward CHAOS and each repetition rotates and breathes a little. Roll the dice for a new choreography — or for a new turn of your own path.

Deterministic by design. The same seed and the same song position always produce the same motion, so automation, bounces and stems line up exactly.

A drawn GENESIS path in gold around the EOLIA singularity

04 · Immersive · 3D

An eleven-speaker room. Any DAW. Any headphones.

EOLIA renders its tail into a virtual 7.1.4 room — seven speakers around you and four above — and folds it back to ordinary stereo. Nothing to configure, no special tracks, no Atmos renderer.

IMMERSIVE. The tail is spread over eleven virtual speakers, including the height layer, and rendered to stereo. It works on speakers and headphones in every host.

FRONT REAR HEIGHT LAYER

05 · The universe is the instrument

Every region of the scene is playable.

The knobs are all there — but the fastest way to shape EOLIA is to reach into it. Tap a marker to see what each region plays.

The EOLIA interface with the core, ring, belt and open space marked

1 · THE CORE

Drag to move the listener through the space — throw it and it keeps drifting. Scroll or pinch for scale. Hold to freeze. Double-click to reset.

2 · THE RING

Drag outward for size. Spin it like a turntable and the whole tail turns around you — and keeps turning when you let go.

3 · THE BELT

Sideways for width, up and down for density.

4 · OPEN SPACE

Up and down for decay, sideways for colour. Hold still and gravity pulls the sound toward your hand; let go and it springs home. With DUST, your hand plays the grain cloud.

TWO FINGERS

Pinch for scale, move together to turn the view, twist to spin the space.

06 · Smart Listen

It listens first.

Click the EOLIA emblem and play. EOLIA waits for your sound, listens to two bars and recognises what it hears — voice, kick, snare, drum loop, bass, synth, pad or a full mix — then builds the space around it.

With your DAW running, pre-delay lands on a note value and the tail on a musical length. On a 100 % wet send, the send level is left alone. Analysis happens entirely on your Mac; nothing is recorded or uploaded.

Smart Listen applying a space, its ring drawn inside the singularity

Freeze · Duck · Orbit

The details that make it a mixing tool.

Freeze holds the space in the air for as long as you want. Duck lets the tail breathe around the source. Low and high cut shape the wet signal only. Orbit turns the tail around the listener, clockwise or counter-clockwise. IN and OUT trims sit on the meters themselves — drag them, double-click for 0 dB.

EOLIA frozen: the space held in the air

In your DAW

On your tracks, your buses, your sends.

Audio Unit and VST3 for Ableton Live, Logic Pro, Bitwig Studio, Cubase, Studio One, REAPER and every other compatible host. Zero latency, every parameter automatable, and the complete state — down to a drawn path — saved with your project.

EOLIA open in Ableton Live on macOS with the Ascension Light preset
EOLIA in Ableton Live — ASCEND · Ascension Light.

07 · Interface

Rendered in real time on the GPU, from the sound itself.

A Metal renderer draws the disk, the dust, the shock rings and the light trails sixty times a second from EOLIA's own telemetry. Visual quality adapts automatically, and the interface scales to 85, 100 or 120 %.

08 · Presets

43 presets. Each one has a job.

Signature spaces, GENESIS choreographies and drawn paths, then focused starting points for vocals, drums, instruments, synths, cinematic work and mixing — loudness-matched, so you can audition by ear.

Event Horizon

MEMORY

The EOLIA signature: a vast remembering space that blooms around the source.

Singularity

VOID

Infinite dark depth that swallows the source and returns it huge.

Aurora Field

FIELD

Wide, pristine, enveloping light around anything.

Living Drift

DRIFT

A space that slowly reroutes itself while you listen.

Ascension Light

ASCEND

Harmonic shimmer that rises above the mix.

Dense Matter

MATTER

Heavy physical space: impacts scatter into a dense cloud.

Stardust

DUST

The grains of your sound scattered around you, glinting in fifths, inside a wide soft space.

Genesis

MEMORY

Press play: the space listens and moves around you.

GENESIS

Dancefloor Galaxy

DRIFT

Beat-locked swings, spins and scatters for club tracks.

GENESIS

Slow Universe

FIELD

Barely-there drifting for mixes that must stay calm.

GENESIS

Headphone Odyssey

VOID

3D headphones: the void travels above, behind and around you.

GENESIS · 3D HEADPHONES

Drum Constellation

MATTER

Hits land in a different place every bar.

GENESIS

Dream Machine

ASCEND

3D headphones: endless rising dream space.

GENESIS · 3D HEADPHONES

Golden Path

FIELD

A drawn path: the space sweeps in front, behind and around you every four bars. Draw your own with PATH.

DRAWN PATH

Halo Orbit

FIELD

A drawn circle: the space orbits all the way around you every two bars.

DRAWN PATH

Pendulum

DRIFT

A drawn swing: left to right every bar, closest as it passes in front.

DRAWN PATH

Spiral Ascent

ASCEND

3D headphones: the shimmer spirals in from far away over eight bars.

DRAWN PATH · 3D HEADPHONES

Vocal Halo

FIELD

Bright clean halo that ducks under the words.

Ghost Choir

ASCEND

Harmonics rise behind the singer like a choir.

Intimate Plate

FIELD

Dense, bright and close: a lead vocal stays upfront and expensive.

Ballad Hall

MEMORY

A long, soft hall that opens between the phrases.

Vocal Mist

DUST

Words dissolve into a fine mist that floats behind the singer.

Kick Chamber

MATTER

Short weighty chamber: body, not mud.

Drum Bus Glue

MATTER

Room glue for whole kits and loops.

Breakbeat Space

DRIFT

Moving space that keeps loops alive.

Snare Bloom

FIELD

The classic big snare: a bright burst that clears before the next hit.

Drum Dust

DUST

Short grains locked to the host tempo: hits splinter into rhythmic dust around the kit.

Grand Piano Hall

FIELD

A concert hall for keys: warm, even, wide.

Guitar Cathedral

MEMORY

Clean or ambient guitar into a slowly turning cathedral.

Synth Orbit

DRIFT

Leads and chords circle the room while the tail keeps rerouting.

Pluck Comet

ASCEND

Short plucks leave a rising, shimmering trail.

Pad Nebula

VOID

Pads become weather: an endless, slowly rotating cloud.

Frozen Pad

DUST

Long overlapping grains: any chord becomes an endless pad. Hold the core to freeze it.

Octave Rain

DUST

Grains an octave and a twelfth up fall back into the space and climb again.

Cinematic Abyss

VOID

3D headphones: a bottomless space that moves above and behind you.

GENESIS · 3D HEADPHONES

Trailer Impact

MATTER

Hits, braams and risers explode into a dense physical hall.

Deep Dust

DUST

3D headphones: an octave down, half of it reversed, drifting around and above you.

GENESIS · 3D HEADPHONES

Mix Glue Short

FIELD

Barely there: depth without wash.

Send Shimmer

ASCEND

100% wet shimmer send.

Depth Only

VOID

Push sources back without obvious reverb.

Ducked Vocal Send

MEMORY

Send that gets out of the way of words.

Reverse Bloom

VOID

Slow swelling bloom that arrives late.

Lo-Fi Memory

MEMORY

Faded, filtered recollection.

09 · Specifications

Built like an instrument.

System
macOS 11 Big Sur or later. Universal: Apple Silicon and Intel.
Formats
Audio Unit and VST3, for any compatible host such as Ableton Live, Logic Pro, Bitwig Studio, Cubase, Studio One or REAPER.
Engines
FIELD, VOID, MEMORY, DRIFT, ASCEND, MATTER and DUST.
Space modes
STEREO, IMMERSIVE (eleven virtual speakers, 7.1.4, rendered to stereo) and 3D binaural.
Main controls
Pre-Delay (0–250 ms), Size, Decay (0.2–60 s), Density, Motion, Color, Width (0–200 %), Mix.
Sound tools
Duck, Low Cut, High Cut, Orbit, Freeze, Input and Output trims (±18 dB).
GENESIS
Generative spatial choreography, CALM–CHAOS intensity, seeds, drawn paths of 1–8 bars, tempo-locked.
Audio
Stereo in / stereo out. Zero latency. 44.1 to 192 kHz. Every parameter automatable.
Presets
43 factory presets in nine categories, plus your own user presets.

11 · Questions

Good to know.

Do I need a Dolby Atmos setup for IMMERSIVE?

No. EOLIA builds its eleven-speaker room internally and renders it to ordinary stereo, so IMMERSIVE works on any track, in any host, on speakers or headphones.

Which headphones work with 3D?

Any headphones. 3D uses binaural cues computed by EOLIA itself; it does not need head tracking, special hardware or any permission.

Will GENESIS sound different every time I bounce?

No. GENESIS is seeded and follows the song position, so the same seed at the same point of your arrangement produces exactly the same movement — in playback, in automation and in every bounce.

Does EOLIA add latency?

No. EOLIA reports zero latency, so it can be used on live inputs and sends without delay compensation.

Where are my presets?

User presets are stored in ~/Library/Application Support/Another Machines/EOLIA/Presets. Your host also saves EOLIA's complete state, including a drawn path, inside every project.

Does EOLIA collect any data?

No. There is no account, no tracking and no analytics, and all analysis happens on your Mac. Read the privacy policy.

EOLIA

A reverb you can see — and play. For macOS, iPhone and iPad.

COMING SOON FOR MACOS EOLIA FOR IPHONE + IPAD SUPPORT